_r.launch
_r.launch( options )
- options
- required :
- scene: Function or string;
- optionals :
- container : string or HTMLElement;
- canvas: string or HTMLCanvasElement;
- assets: string;
- patch: Array
; - activeCamera: Function or string or BABYLON.Camera. Note this will be executed after
path
; - beforeFirstRender: Function;
- ktx: boolean or Array
; - enableOfflineSupport: boolean;
- progress: Function;
- loadingScreen: custom loading screen;
- required :
- Examples
_r.launch({
scene : function() {
var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
light.intensity = 0.7;
var sphere = BABYLON.Mesh.CreateSphere("sphere1", 16, 2, scene);
// sphere.position.y = 1;
var ground = BABYLON.Mesh.CreateGround("ground1", 6, 6, 2, scene);
return scene;
},
patch : [
"mesh.patch",
"material.patch"
],
activeCamera : function() {
new BABYLON.FreeCamera("camera", new BABYLON.Vector3(0, 1.6, 0), _r.scene);
}
});
_r.launch({
scene : "https://models.babylonjs.com/CornellBox/cornellBox.babylon",
});
_r.ready(function() {
console.log("cornellbox loaded");
})