_r.load
_r.load( file, patch )
This return a BABYLON.AssetContainer.
_r.load(
"file.gltf",
[
"/patches/patch1.patch",
"/patches/patch2.patch",
]
).then(function (newAssets) {
_r.select(newAssets).addToScene();
});
check _r.select methods to know how to manipulate new assets
_r.load.texture( file, patch )
This return a BABYLON.Texture.
_r.load.texture("texture.jpg").then(function(texture){
myMaterial.albedotexture = texture;
});
_r.patch([{
"materialName": {
"lightmapTexture": _r.load.texture("lightmapName.jpg", {
"vScale": -1,
"coordinatesIndex": 1
})
}
}]);